Have a break, have a vertical slice.


I know this devlog wasn’t posted on our usual day and that hurt me dearly but that means I can talk more about the build-up to the vertical slice release. It was a busy week all around from dissertations to other assignments. However, we were testing constantly this week and to some Christmas Miracle, our ps5 controllers worked without causing us any issues. I can’t even begin to describe how big of a deal that is for us.


We were testing controls to a tee and editing the player script constantly. The main thing this week was getting our obstacles implemented. Philip and Ryan were working away programming and implementing the different types of obstacles we decided to use for Vertical Slice. While myself and Emmet were modelling away in 3ds Max the different obstacle types.

The level went through a bit of a change this week as well, seeing it was the tutorial we decided to widen the paths and add barriers. We found players would be falling off easily and knocked out pretty earlier on so we considered this the best solution.

Our Vertical Slice is out Friday (save the date)! Be ready to have 3 friends handy (perfect with new covid restrictions), grab your controllers or play via keyboard (but controller for optimal experience) and download our vertical slice! If you can’t be in the same room there's the option of Parsec which is a great piece of software for remote play. We’re so excited to show you what we’ve been working on and ye guys can check it out for yourselves. 

This will be our last devlog for a few weeks, with dissertation due soon along with a few more assignments and hopefully, we’ll be able to rest up a bit as well for next semester as we’ll be in full production! 

We want to wish everyone happy holidays from all of us at Bosca Dubh Games and thank you all for reading our devlogs and supporting us so far! We’ll be back in the new year, until then stay safe! 


Out of context of the week: Game design and all that - Ryan, 2021.

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